+   Fireteam Fieldnotes
DESTINY 2 / 2026 EDITION
Build 20 · Strand Hunter · PvE
Threadrunner / Solo + Group / Support & All-round

Weave a way in.
Keep a way out.

Silken Shelter uses Cyrtarachne's Facade for grapple-triggered Woven Mail and kill-based personal recovery. Suspend a dangerous push, unravel targets with Final Warning, and leave yourself a safe landing.

CYRTARACHNE'S FACADEFINAL WARNING4× EXODUS DOWN
Silken Shelter / HUNTER 020
A woven green shield hanging from a grapple thread

Grapple. Suspend. Unravel.

Woven Mail · Personal recovery
Five fragments · Team crowd control

Your jobControl + personal sustain
SuperSilkstrike
Exotic armorCyrtarachne's Facade
Exotic weaponFinal Warning
01 /

Protection for you, breathing room for everyone.

The protective shell

Cyrtarachne's Facade grants Woven Mail when you activate Grapple. Its current text also grants flinch resistance and health on defeats while Mail is active. Widow's Silk adds a grenade charge and leaves a reusable Grapple Tangle at your grapple point.

Woven Mail itself is damage resistance, not healing. The helmet's kill effect and your Orb mods are the distinct recovery sources.

The control engine

Ensnaring Slam spends class energy to suspend nearby enemies and grants personal Mail when it suspends combatants. Final Warning's fully charged burst unravels a marked target. Threaded Spike severs enemies to reduce their outgoing damage.

Team support comes from disabling or debuffing threats, not your helmet healing allies. Bosses and other control-immune enemies still need cover and ordinary damage.

02 /

Control your landing, not just your launch.

  1. Grapple to safety first.

    Activate Grapple toward a nearby safe anchor for Mail. You can cancel rather than flying into a full room. Practise the movement somewhere forgiving before harder content.

  2. Mark, charge, release.

    Hold Final Warning's trigger to mark an enemy and fully charge a burst; hit that marked target to apply Unravel. A quick uncharged shot does not guarantee this effect.

  3. Suspend a reachable push.

    With class energy ready, use the air move for Ensnaring Slam near a safe group. It consumes that energy instead of performing a normal dodge. Defeat suspended enemies for Thread of Mind's class return.

  4. Sever and catch.

    Threaded Spike reduces enemy damage and returns melee energy on its return; time the catch for more. Use this at range instead of grappling into a dangerous major.

  5. Manage pickups and Tangles.

    Collect safe Orbs for healing and charge. Destroy or throw Tangles deliberately; respect their cooldown and your fireteam's use of them. A Grapple Tangle anchor is not an extra carried Tangle.

  6. Spend Super deliberately.

    Use Silkstrike on suitable waves, respecting incoming damage and positioning. Pro Memoria clears sustained threats from safer range; swap to a rocket for a different Heavy role when needed.

03 /

Threadrunner / Five fragments.

Abilities

Super
SilkstrikeRoaming rope-dart Super. Good reach and clear; not a universal boss-DPS recommendation.
Class
Marksman's DodgeReloads all weapons and collects nearby ammo. Shares its energy with Ensnaring Slam.
Melee
Threaded SpikeBouncing dart severs enemies; catch the returning dart for extra melee energy.
Grenade
GrappleRequired for the helmet's activation. Grapple melee unravels, but is optional, not the entry requirement for Mail.
Jump
Triple JumpLanding control before and after grappling.

Aspects / 3 + 2 = 5 slots

Widow's Silk / 3: additional grenade charge; grappling leaves a Grapple Tangle anchor. Reusing the anchor helps movement economy; do not equate it with unlimited safe melee attacks.

Ensnaring Slam / 2: air move consumes class energy to suspend nearby targets. Suspending combatants grants Mail; its damage scales with Class at 100 or higher.

Do not assume Slam triggers every mod that says dodge or class ability use. The mod plan below does not depend on that attribution.

Thread of Generation

Dealing damage generates grenade energy. -10 Grenade. Supplements recharge; no instant-refill claim.

Thread of Mind

Defeating suspended targets gives class energy. Helps recover the energy spent by Slam when there are killable targets.

Thread of Continuity

Extends Suspend, Unravel, and Sever applied to enemies. Does not make a boss suspendable.

Thread of Ascent

Grenade activation reloads the equipped weapon and improves handling/airborne effectiveness briefly. +10 Weapons. Complements Grapple without requiring a melee kill.

Thread of Transmutation

Weapon kills while you have Mail create a Tangle, subject to cooldown. +10 Melee. Your helmet and Slam provide Mail without Warding.

04 /

One Exotic, four starter-set pieces.

Cyrtarachne's Facade / Exotic helmet

Acrobat's Focus grants Mail from Grapple and adds flinch resistance plus kill-based personal healing while Mail is active. Mail from Slam can also satisfy that active-buff condition. No teammate healing or fixed resistance-stacking percentage is assumed.

Lightfall-origin Exotic: check current unlock and Rahool focusing requirements, ownership, and availability in game. Until owned, practise grapple/suspend with ordinary armor; you lose the helmet's grapple-triggered Mail and recovery.

Final Warning / Exotic weapon

Strand Primary sidearm / Kinetic slot. A fully charged burst that hits a marked target unravels it. The catalyst improves marked-target hits and can return ammo; it is optional, not needed for Unravel.

Originally earned through The Final Strand on Neomuna; check current access and prerequisites. Start with any Legendary Strand Primary if needed, but it does not inherit Final Warning's charged-burst Unravel.

SlotArmorJob
HelmetCyrtarachne's FacadeExoticGrapple protection and kill recovery.
ArmsExodus Down GripsLegendary / piece 1Melee-hit energy support.
ChestExodus Down VestLegendary / piece 2Incoming-damage resistance.
LegsExodus Down StridesLegendary / piece 3Strand surge and Orb recovery.
Class itemExodus Down CloakLegendary / piece 4Completes both set perks.

Three Legendary recommendations.

Weapon / slotPerk pairRole / acquisition check
Harsh LanguageVoid / Energy / Special wave-frame GLWellspring + UnrelentingGrounded-wave clear with kill-based ability energy and rapid-defeat healing. General Legendary pool; check current drops. Waves are less suitable for airborne enemies.
Pro MemoriaStrand / Heavy / machine gunReconstruction + FrenzyPale Heart-origin progression option. Reloads over time and gains combat-based damage/reload benefits. Sustained clear, not a top boss-burst claim. This roll does not itself apply Unravel.
Palmyra-BStasis / Heavy / rocket launcherAuto-Loading Holster + Explosive LightGeneral-pool tracking alternative for heavier single-target shots. Collect Orbs, allow holstered reload, and keep blast spacing. Replaces Pro Memoria; adjust surge if focusing its damage.

Practical final targets / 0–200.

150 Grenade / 100 Class / 50 Melee / 100 Super. Build Grenade and Class toward 100 first; extra Grenade is a later goal, not a reason to remove resistance or recovery mods.

Grenade150 / 200Grapple availability and ability investment.150
0100200
Class100 / 200Slam access and damage scaling threshold.100
0100200
Melee50 / 200Spike has its own return-and-catch mechanic.50
0100200
Super100 / 200Roaming-wave control option.100
0100200

Final planning targets, not a verified inventory total: include Generation's -10 Grenade, Ascent's +10 Weapons, and Transmutation's +10 Melee. Keep sensible Health/Weapons and resistances. Above 100 is not another identical recharge tier; 150 Grenade does not mean 50% faster grapples or permanent Mail.

05 /

Artifact / Tablet of Ruin.

Monument of Triumph / checked 24 October 2026. Final Warning supplies real Unravel to feed Threadlings; Tangles and Sever extend team control.

Slot / tierPerkTrigger / practical effect
1 / T1Unraveling OrbsOrb or Tangle pickups grant Strand weapons Unraveling Rounds. Gives Pro Memoria a separate route to Unravel.
2 / T1Elemental SiphonRapid Kinetic or Super-matching weapon defeats create a Super-matching pickup; collecting it gives matching Super energy. Strand weapons and Silkstrike align here.
3 / T2Horde ShuttleWeapon hits on unraveled targets can spawn Threadlings; those Threadlings sever enemies they damage.
4 / T2Vile WeaveTangle hits sever targets; picking up a Tangle reduces its cooldown.
5 / T2Gold From LeadSpecial ammo pickups have a chance to grant Heavy ammo. Not guaranteed on every brick.
6 / T3To ShredsSustained hits on severed enemies unravel them. Severed-target defeats create a Strand hotspot that gives nearby allies brief Woven Mail.
7 / T3Heavy Ordnance RegenerationSustained Heavy machine-gun or rocket damage grants brief resistance and grenade/melee regeneration; powerful-target defeats while active disorient nearby weaker enemies.

Fit and limits

Final Warning's charged-burst Unravel starts Horde Shuttle even without a pickup. Threaded Spike supplies Sever for To Shreds. The hotspot is this artifact's conditional team Mail, not an innate team-healing property of Cyrtarachne. Particle Reconstruction is intentionally omitted: a sidearm is not a fusion rifle.

Champion plan

Suspend can stun Unstoppables. Artifact Unraveling Rounds can cover Barriers with Strand weapons; ordinary Unravel from Final Warning is not the same buff. Bring an independent Overload answer and verify actual counter icons before launch. Do not assume every boss or Champion can be held indefinitely.

Alternative direction: Implement of Curiosity offers Threaded Blast, Tangled Web, and Shieldcrush for a Tangle/ability emphasis. Replace the plan, not add perks. Refreshed artifact pools; Bungie's seven-perk rules.

06 /

Armor mods / Keep the grapple, heal from pickups.

SlotModsPurpose
HelmetStrand Siphon
Void Siphon
Heavy Ammo Finder
Matching weapon multikills create Orbs; ammo support is not guaranteed drops.
ArmsImpact Induction
Focusing Strike
Strand Loader
Spike hits support grenade/class energy; loader helps Final Warning. Respect cooldowns.
ChestConcussive Dampener
2× activity-matched resistance
Mail is not immunity or a replacement for resistance mods.
LegsStrand Weapon Surge
Recuperation
Innervation
Strand weapon damage, timed charge decay, and Orb healing/grenade energy. Not a Grapple damage surge.
Class itemTime Dilation
Distribution
Bomber
Longer surge charge duration; normal dodge near enemies supports energy, Bomber supports grenade energy. Not required to proc from Slam.
GO /

Before you take flight.

Ticks last only for this open page. For field-based team protection, see Shelter from the Storm. For close-range invisibility, try Prism Breaker.

REF /

Sources & live checks.

Prepared 24 October 2026. Published build evidence is older, Heresy-labeled; this is a deliberate control-focused adaptation, not a verified live-meta ranking. Current item text takes priority. Check unlocks, access, vendors, and mod costs in game.