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DESTINY 2 / 2026 EDITION
Build 09 · Prismatic Warlock · PvE
Prismatic / Solo + Group / All-round & DPS

Two companions.
One hungry engine.

Getaway Artist supplies an Arc Soul. Hellion supplies Solar pressure. Devour turns your successful kills into healing and grenade energy while you build toward Transcendence.

GETAWAY ARTISTKHVOSTOV 7G-0X4× EXODUS DOWN
Spectrum Engine / PRISMATIC 009
Blue and orange companion lights orbiting a prismatic diamond

Light, Darkness, and Devour.

Arc Soul · Hellion · Arcane Needle
Song of Flame · Transcendence

Your jobAll-round combat & sustain
SuperSong of Flame
Exotic armorGetaway Artist
Exotic weaponKhvostov 7G-0X
01 /

A meta companion core, with a practical loadout.

Two independent sources of ability pressure.

Consume your Storm Grenade through Getaway Artist to summon an autonomous Arc Soul and become amplified. Cast Healing Rift to summon Hellion, a Solar mortar that scorches enemies.

Feed the Void on Prismatic activates improved Devour from ability defeats. Once active, further qualifying defeats heal and grant grenade energy. Keep shooting: the companions supplement your damage rather than replace it.

Why this version?

The current Prismatic Artist recommendation uses Getaway Artist, Hellion, and Feed the Void. This guide keeps that core, uses your Exodus Down set, and chooses Song of Flame for a flexible combat Super and Solar Purpose recovery.

Khvostov plus Grace helps fill both Transcendence bars. Arcane Needle supplies a ranged Darkness ability and Unravel; it is especially useful when companion damage leaves the Light bar ahead.

02 /

Start the engine before the dangerous push.

  1. Consume, do not throw.

    Hold the grenade input with Storm Grenade ready to activate Getaway Artist. This spends your grenade to create the Arc Soul and amplified; it is not a free normal grenade plus a companion.

  2. Rift and launch Hellion.

    Use Healing Rift from a useful position to summon the Solar mortar and trigger your class-mod loop. Let an ability final blow start Devour; a Khvostov kill alone does not initially activate this aspect.

  3. Fight to keep Devour active.

    Finish enemies with Khvostov while your companions add pressure. Devour needs qualifying defeats and can expire; it does not heal you simply because you hit a boss.

  4. Balance Light and Darkness.

    Use Arcane Needle from range to apply Unravel and contribute Darkness damage. Khvostov's Kinetic damage contributes to both bars; Grace rewards its final blows with extra Transcendence energy.

  5. Collect and refresh.

    Pick up Orbs for Solar-Super Purpose's Restoration, Armor Charge, and mod recovery. Refresh companions as needed rather than repeatedly consuming grenade energy while the current Soul still has useful uptime.

  6. Use your two power windows.

    Transcendence grants Freezing Singularity; Song of Flame grants its own enhanced abilities and team benefits. They are distinct resources. Use the actual grenade available in each state, then resume the ordinary Getaway loop afterward.

At a boss with no adds, healing and recharge from Devour become less reliable. Keep cover, a suitable Heavy, and a planned Rift. Powerful abilities do not remove encounter mechanics or incoming one-shot damage.

03 /

The exact Prismatic setup.

Abilities and Transcendence

Super
Song of FlameRadiant weapons, enhanced Solar abilities, and nearby-team ability regeneration/resistance during its active window. Solar/Kinetic weapons gain scorch while the Super is active.
Class
Healing RiftRecovery position, Hellion summon, and class-mod trigger.
Grenade
Storm GrenadeRequired Arc grenade for Getaway's consume action. A normal throw is possible, but spends the energy you would use for the Soul.
Melee
Arcane NeedleRanged Strand attack with multiple charges that unravels targets.
Jump
Burst GlideComfort preference; Strafe Glide also works.
Prismatic
Freezing SingularityTranscendence replaces the normal grenade with a Void/Stasis attack that slows and later implodes with suppression. Do not assume the Getaway consume action remains the ordinary grenade loop during this state.

Feed the Void + Hellion / four slots

Feed the Void / 2 slots: On Prismatic, an ability defeat starts Devour; improved Devour restores additional health and grenade energy. The shared Voidwalker item entry says Void ability, but the Prismatic subclass entry explicitly says any ability.

Hellion / 2 slots: Class ability use summons the Solar mortar. Its projectiles scorch, and its damage explicitly scales with the enhanced Grenade-stat benefit.

Getaway supplies your Arc Soul through the Exotic, not an Arc Soul aspect. No additional aspect fits in a third slot. The four fragments below are deliberately chosen for the consume-focused version.

01 / Transcendence

Facet of Grace

Kinetic weapon defeats grant bonus Transcendence energy; Super defeats grant bonus energy to you and nearby allies. -10 Health. Matches Khvostov's job.

02 / Defense

Facet of Protection

Damage resistance while surrounded, increased while transcendent. +10 Melee. Conditional protection, not an excuse to abandon cover.

03 / Orb recovery

Facet of Purpose

Orb pickup grants a buff determined by equipped Super element. Song of Flame is Solar, so this setup gets Restoration. -10 Class.

04 / Mixed damage

Facet of Courage

Arc, Solar, and Void abilities deal more damage to targets with Darkness debuffs. +10 Grenade. Apply Arcane Needle's Unravel before focusing a durable target.

04 /

One Exotic armor piece, not two.

Exotic armor / Arms

Getaway Artist

Dynamic Duo: Convert an Arc grenade into an autonomous Arc Soul and become amplified. The build uses Storm Grenade to satisfy that requirement.

Healing Rift summons Hellion through the aspect; it does not automatically grant Arc Souls to your allies. You are not using Stormcaller's team-sharing Arc Soul aspect here.

Exotic weapon / Kinetic slot

Khvostov 7G-0X

Kinetic Primary auto rifle. Every seventh bullet ricochets to nearby targets. A practical everyday weapon for clearing enemies while companions contribute and Devour sustains you.

The linked current entry lists an optional Attrition Orbs catalyst for sustained-damage Orb generation. The build does not require it: Siphon and Reaper remain your core Orb plan. The Exotic comes from the Pale Heart; do not confuse it with the Legendary Khvostov.

SlotArmorJob
HelmetExodus Down HoodLegendary · piece 1Kinetic weapon Orbs and ammo support.
ArmsGetaway ArtistExoticArc Soul and amplified through grenade consumption.
ChestExodus Down RobesLegendary · piece 2Encounter resistances.
LegsExodus Down BootsLegendary · piece 3Heavy-matched surge and Orb recovery.
Class itemExodus Down BondLegendary · piece 4Completes both set bonuses and feeds Rift recovery.

Three Legendary choices.

Weapon / slotPerk pairRole
Aberrant ActionSolar · Energy · Special rocket sidearmHeal Clip + DemolitionistBuild-fit recovery and grenade-energy support. Reload after a kill for Heal Clip. Incandescent can replace Demolitionist, but they occupy the same column. Originally an Echoes weapon; check live availability.
Indebted KindnessArc · Energy · Special rocket sidearmLead from Gold + VoltshotEstablished ammo/Jolt alternative from Warlord's Ruin. Kill then reload to prepare Voltshot. Replaces Aberrant Action; check current dungeon farming rules instead of relying on the older guide's release-era schedule.
Apex Predator (reprised)Solar · Heavy · rocket launcherReconstruction + Bait and SwitchEstablished boss-damage Heavy from Last Wish. Deal damage with all three weapons to activate Bait and Switch, then return to rockets. Use safe spacing and the reprised perk pool.

Equip Khvostov + Aberrant Action + Apex Predator. Swap only Aberrant for Indebted Kindness if Jolt/ammo utility is more useful. Keep Kinetic Siphon and Solar Weapon Surge for Apex; the surge does not buff Khvostov or either companion. These weapon choices are established build-fit options from older roll guides, not a verified October 2026 usage ranking.

Stats / Practical 0–200 targets.

200 Grenade / 100 Class / 50 Melee / 50 Super. A 400-point planning spread across your focus stats. Hellion explicitly benefits from enhanced Grenade-stat scaling, and grenade access sustains the Getaway loop. This does not mean twice the cooldown recovery or infinite Arc Soul uptime.

Grenade / Companions200 / 200Grenade access and Hellion damage investment.200 / 200
0100200
Class / Hellion100 / 200Rift and Solar mortar access.100 / 200
0100200
Melee / Darkness50 / 200Ranged Unravel and bar balancing.50 / 200
0100200
Super / Song of Flame50 / 200A power window, not the whole engine.50 / 200
0100200

Preserve the four-piece set, resistances, and sensible Health/Weapons investment. Grace's Health penalty is not a recommendation to run zero Health. Targets are not inventory calculations; small deviations are acceptable.

05 /

Artifact priorities and Champion coverage.

Optional seasonal help

The exact October 2026 artifact is not reliably established here. Select live perks that match your auto rifle/sidearm, Transcendence, Solar/Arc damage, ammo, Orbs, or defense. No named seasonal perk is mandatory for the core.

Do not assume a grenade perk affects Getaway's autonomous Soul or Hellion unless its actual trigger/attribution supports that claim.

Build a real counter plan

Radiant during Song of Flame can support Barrier coverage on eligible weapons, but a Super-only window is not a reliable everyday Barrier plan. Use an appropriate live weapon counter or coordinate with the team.

Indebted Kindness's prepared Jolt can stun Overloads. Transcendence's suppression can also help, but is resource-gated. This setup has no Bleak Watcher freeze loop; bring an explicit Unstoppable answer when required.

06 /

Armor mods: weapons keep the engine fed.

SlotModsPurpose
HelmetKinetic Siphon
Special Ammo Finder
Heavy Ammo Finder
Khvostov multikills make Orbs; Finders support the Special and Heavy. Catalyst Orbs are optional extra output.
ArmsImpact Induction
Focusing Strike
Kinetic Loader
Safe melee damage supports grenade and class energy, subject to proc limits. Loader helps the everyday primary. No requirement to melee a dangerous enemy at point-blank range.
ChestConcussive Dampener
2× encounter-matched resistances
Survive real encounter damage. Devour cannot heal through every one-shot or protect you without kills.
LegsSolar Weapon Surge
Recuperation
Innervation
Apex and Aberrant weapon damage; Orb healing and grenade recovery. Keep Solar surge with Indebted if Apex remains your damage Heavy.
Class itemBomber
Powerful Attraction
Reaper
Rift returns grenade energy, collects nearby Orbs, and prepares an Orb from your next weapon final blow.
GO /

Before you start the engine.

Ticks last for the open page only. Song of Flame and Transcendence change your abilities; test both transitions before difficult content.

REF /

Sources & live checks.

Prepared 23 October 2026. This is a meta-supported core adapted for Exodus Down, Song of Flame, and a consume-focused weapon loop. No claim of highest boss DPS or guaranteed immunity is made.