+   Fireteam Fieldnotes
Guardian Academy / 24 October 2026
Lesson 3 / Vocabulary / Tower palette

Same element.
Different effect.

Learn what a term means, what it does not promise, and where it appears in an actual build. Search descriptions as well as names.

The keyword fieldbook.

All 36 entries are available below.

Triggers & gear

Hit versus final blow

Means: a hit connects; a final blow is the defeating action. A precision hit adds a target/weapon-specific accuracy condition.

Not: an assist automatically satisfying your personal final-blow perk.

Contraverse's hit-based return.

Triggers & gear

Powered melee and kill attribution

Means: an ability-driven melee action; perk and mod triggers can depend on the actual damage credited with a kill.

Not: every nearby explosion, shatter, or summon defeat counting as your powered melee final blow.

Cowl's qualifying kills.

Triggers & gear

Weapon versus ability damage

Means: separate damage sources with different bonus conditions. A weapon Surge matches weapon element.

Not: Solar Weapon Surge automatically improving Fusion Grenades or Well.

Blighted Sunrise's mod plan.

Triggers & gear

Ammo type versus weapon slot

Means: Primary/Special/Heavy describe ammo; Kinetic/Energy/Power describe equipment slots. Read the actual item.

Not: every auto rifle using Primary ammo, or every shotgun using Special.

Choir uses Special ammo.

Triggers & gear

Catalyst versus required core

Means: an Exotic upgrade whose importance depends on the exact interaction.

Not: all catalysts being mandatory, or an unowned catalyst's effect already applying.

Read the catalyst dependency table.

Triggers & gear

0–200 stats

Means: current armor stats have different benefits below and above 100. Final guide targets include fragment adjustments.

Not: 200 doubling recharge, or Super stat simply shortening its base timer.

Plan your foundation.

Solar

Scorch

Means: a stacking Solar damage-over-time debuff that can lead to an Ignition when enough is applied.

Not: all Solar damage adding Scorch, or a single stack being an Ignition.

Consecration's first wave.

Solar

Ignition

Means: a Solar explosion produced by a qualifying trigger, including sufficient Scorch or an explicit ability condition.

Not: any orange explosion, or a guarantee that its kills inherit the original attack's mod attribution.

Consecration's second wave.

Solar

Radiant

Means: an empowering Solar buff for weapon damage, with Barrier eligibility on suitable weapons.

Not: healing, a universal ability-damage bonus, or automatically sharing it with allies.

Radiant Rebound.

Solar

Cure

Means: an immediate health-restoration effect from a source that explicitly grants it.

Not: a lasting regeneration buff or an automatic property of every Solar kill.

Hammer pickup recovery.

Solar

Restoration

Means: health/shield regeneration over a buff's duration.

Not: immunity or a passive buff granted just by equipping Solar. An extension effect needs the buff started first.

Purpose with a Solar Super.

Void

Volatile

Means: a debuff on an enemy that produces a Void detonation under its damage/defeat conditions.

Not: the same thing as Volatile Rounds on your weapon, or guaranteed Barrier coverage.

Ability-seeded Volatile.

Void

Volatile Rounds

Means: a timed buff allowing Void weapons to apply Volatile; eligible Void weapon damage can counter Barriers.

Not: a buff for non-Void guns or a way to ignore intrinsic-counter conflicts.

Gyrfalcon's weapon loop.

Void

Weaken

Means: a debuff that makes the target take more damage. Its strength and delivery depend on the source.

Not: several Weaken effects freely adding their bonuses together.

Tractor's team role.

Void

Suppression

Means: a Void debuff that inhibits abilities; it can supply Overload counter utility.

Not: freeze, guaranteed boss disable, or a property of all Void damage.

Tractor Cannon's effects.

Void

Devour

Means: a buff that rewards defeats with recovery and grenade energy. Feed the Void modifies its benefits.

Not: endless healing when no targets die, or a buff all Void subclasses receive without activation.

Spectrum Engine's Devour.

Void

Invisibility

Means: concealment useful for repositioning and recovery; actions and duration limit it.

Not: invulnerability, protection from lingering hazards, or all enemies instantly forgetting every projectile.

Veil of Ruin's limits.

Void

Void Overshield

Means: a specific defensive elemental buff with additional protection while active.

Not: health restoration, or proof that every generic overshield counts as this named buff.

Purpose with Twilight Arsenal.

Arc

Jolt

Means: an Arc debuff that releases chain damage when triggered and can counter Overloads.

Not: every Arc chain-lightning animation applying Jolt. Read the source.

Lethal Current versus Trinity lightning.

Arc

Arc Blind

Means: a named Arc debuff that disrupts vulnerable enemies and can counter Unstoppables.

Not: every generic disorienting effect being the same keyword or counter.

Stormveil's counter conditions.

Arc

Amplified

Means: an Arc buff improving movement/weapon handling and enabling effects that explicitly check it.

Not: automatic healing, or Flow State's dodge-specific protection applying to every class all the time.

Flow State's actual benefits.

Arc

Bolt Charge

Means: stacking Arc energy used by qualifying sources to release a lightning bolt at full charge.

Not: Armor Charge, grenade energy, or every Arc hit generating a stack without an enabling effect.

Circuit Breaker's Arc setup.

Stasis

Slow

Means: a Stasis debuff that hinders targets and can lead to freeze; it can counter Overloads.

Not: every Stasis weapon hit applying Slow, or Slow alone being an Unstoppable counter.

Duskfield and Wicked Implement.

Stasis

Freeze and Shatter

Means: freeze immobilizes susceptible targets; breaking frozen targets or crystals causes shatter damage. Freeze/shatter can cover Unstoppables.

Not: boss immobilization, or every shatter defeat counting as a grenade final blow.

Cold Front.

Stasis

Frost Armor

Means: a stacking defensive Stasis buff whose access and limits depend on your setup.

Not: healing by itself. Icefall's healing or Curative Orbs is a separate source.

Glacial Bastion's recovery.

Strand

Suspend

Means: Strand control that lifts vulnerable enemies and can counter Unstoppables.

Not: a universal boss disable, infinite duration, or a healing effect.

Emerald Lockdown.

Strand

Sever

Means: reduces the affected enemy's outgoing damage.

Not: Weaken's increased incoming damage, or healing the player.

Threaded Spike's role.

Strand

Unravel

Means: a debuff that releases Strand projectiles as the target takes qualifying damage.

Not: Unraveling Rounds already being active, or automatic Barrier coverage.

Final Warning's charged burst.

Strand

Unraveling Rounds

Means: a weapon buff that lets Strand weapons apply Unravel and supplies eligible Barrier damage.

Not: all Strand guns having the buff permanently, or all Unravel sources granting it.

Unraveling Orbs' pickup route.

Strand

Woven Mail

Means: a defensive Strand buff that reduces incoming damage under its rules.

Not: automatic healing or sharing with the team. Cyrtarachne's current kill healing is an additional helmet effect.

Silken Shelter.

Strand

Tangle versus Grapple Tangle

Means: a combat Tangle can be thrown/destroyed for Strand effects; Widow's Silk also makes a grapple anchor.

Not: every grapple anchor being an extra carried Tangle or Orb of Power. Generation cooldowns still matter.

Widow's Silk.

Prismatic

Transcendence

Means: a Prismatic state earned through Light/Dark energy, with a class-specific mixed grenade and ability benefits. Kinetic damage contributes to both bars.

Not: your Super, a permanent state, or the normal grenade remaining unchanged.

Electrified Snare.

Prismatic

Facet of Purpose

Means: an Orb pickup grants a buff determined by equipped Super element: Arc Bolt Charge, Solar Restoration, Stasis Frost Armor, Strand Mail, or Void Overshield.

Not: picking whichever buff you want independently of your Super, or activating it with any elemental pickup.

Solar Super, Restoration route.

Pickups & charge

Orbs of Power

Means: pickups used for Super energy and equipped effects such as Recuperation, Armor Charge, or Purpose.

Not: every glowing pickup, or a universal grenade/melee-energy source without the relevant effect.

Test your Orb route.

Pickups & charge

Elemental pickups

Means: Firesprites, Ionic Traces, Void Breaches, Stasis Shards, and Tangles have distinct baseline and build-specific uses.

Not: interchangeable Orbs of Power. Artifact Arc elemental orbs are also a separately named effect.

Arc elemental-orb caveat.

Pickups & charge

Armor Charge and Weapon Surge

Means: a resource used by equipped mods/perks. Matching Weapon Surges grant weapon damage while charge lasts and cause timed charge loss.

Not: Bolt Charge, free ammo, a grenade-damage bonus, or all spenders working together without competition.

One coherent charge plan.

Sources and limits.

Prepared 24 October 2026. Bungie's build primer and the linked local guides with their item/aspect/fragment sources. Definitions are practical paraphrases, not complete formulas. Read current in-game tooltips for restrictions and patches. Search combines category with case-insensitive text; printing always includes all 36 terms, even if filtered.